@startuml
sprite $device_hub [48x48/16] {
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}


!define MATERIAL_DEVICE_HUB(_alias) ENTITY(rectangle,black,device_hub,_alias,MATERIAL DEVICE_HUB)
!define MATERIAL_DEVICE_HUB(_alias, _label) ENTITY(rectangle,black,device_hub,_label, _alias,MATERIAL DEVICE_HUB)
!define MATERIAL_DEVICE_HUB(_alias, _label, _shape) ENTITY(_shape,black,device_hub,_label, _alias,MATERIAL DEVICE_HUB)
!define MATERIAL_DEVICE_HUB(_alias, _label, _shape, _color) ENTITY(_shape,_color,device_hub,_label, _alias,MATERIAL DEVICE_HUB)
skinparam folderBackgroundColor<<MATERIAL DEVICE_HUB>> White
@enduml